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				<title>ECK-Gaming : Downloads</title>
				<link>/http://eck-gaming.com/</link>
				<description>ECK-Gaming.  This is your gamings site for fans of online and offline games alike.  From Crysis to Oblivion,   Fallout to Wolfenstein,  Never Winter Nights to QuakeWars, COD to Dark Orbit, Far Cry to Empire Earth, Hero's over Europe to Half-Life, Need to Speed to Worm's Armageddon.  We even play the dam games that came with Windows like Minesweeper and Solitaire  oh yea we roll like that.</description>

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				<managingEditor>admin@nospam.com (ECK Admin)</managingEditor>
				<webMaster>admin@nospam.com (ECK Admin)</webMaster>
				<pubDate>Mon, 06 Sep 2010 03:04:16 -0700</pubDate>
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					<title>ECK-Gaming : Downloads</title>
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					<link>/http://eck-gaming.com/</link>
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					<description>ECK-Gaming.  This is your gamings site for fans of online and offline games alike.  From Crysis to Oblivion,   Fallout to Wolfenstein,  Never Winter Nights to QuakeWars, COD to Dark Orbit, Far Cry to Empire Earth, Hero's over Europe to Half-Life, Need to Speed to Worm's Armageddon.  We even play the dam games that came with Windows like Minesweeper and Solitaire  oh yea we roll like that.</description>
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						<title>Turn-Based Simulator</title>
<link>http://www.eck-gaming.com/download.php?view.29</link>
<description><![CDATA[<br />This mod aims at bringing Turn-Based fell to the game and getting rid of it's arcade aspect by making changes to VATS system.<br /><br />LONG DESCRIPTION<br />================<br /><br />Tired of running around, waiting for your APs to restore? Don't want to desacrate Fallout turning it to stupid FPS? Wanna play Fallout in good old turn based style? Then i have... bad information. It won't happen (yet i hope). But we can at least make combat less chaotic.<br /><br />What would we do for that? Well first of all we only can choice between VATS or REAL TIME. To bring back goold old times we choose VATS of course... Far from perfection but still closer to that than running around and shooting at all those ninja enemies (ultra high backward running speed [how could they not fix that since Oblivion?... since Morrowind even!] siderun speed etc.)<br /><br />So first we must get rid of that stupid "Run around till your APs regenerate" feature...<br /><br />To fix that i set APs regeneration speed ultra high. They regenerate right after you leave VATS and you can enter it again, and again and again. When in fight you will be only leaving VATS to change your possition, run away, use stimpacs etc. (or to fight in real time, in that case this mod is useless to you ;) )<br /><br />Now MOST IMPORTANT change... After you enter VATS and finish shooting, your enemies will have 13 seconds in real world time only for their actions. So they still can shot at you/run etc. in their own "Turn".<br /><br />To rebalance things i increased damage you take in VATS from 10% to 150% (as the idea of this mod is NOT to leave VATS). And increased 4 times reload weapon AP cost (reason behind this is that reloading cost 10 APs before which was really nothing, it's around 1/2 shot cost, while in real time during reload time you could easily fire whole load of ammo).<br /><br />Little Tutorial<br />===============<br /><br />When fight starts hit V, do everything as you did before... After you finish your actions enemies will have 13 seconds on their actions. After they are finished VATS will leave to Real Time. If you keep V pressed all the time you will enter VATS immidiately... but unfortunately your APs won't regenerate. Regeneration takes miliseconds but you can't enter vats immidiately. half second would be enough though ;)<br />To use stims etc. you must be in real time mode unfortunately. So it's kind of immidiate. But still in old fallouts it didn't cost that much to be real issue here.<br /><br />Customization<br />=============<br /><br />If you want to make computer "Turns" longer/shorter, damage you take higher/lower ask me for that in FalloutNexus under mod.<br /><br />or<br /><br />Do it yourself. here is what i changed:<br /><br />fVATSplayerdamagemult vanilla 0.1 my 1.5 which gives 150% damage taken in VATS mode.<br />fVATSplaybackdelay vanilla 0.17 my 1.3 which gives 13 seconds for computer "Turn".<br />factionpointsrestorerate vanilla 4 my 3200 which gives instant APs regeneration.<br />factionpointsreload vanilla 10 my 40 which increases reload APs cost.]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>noauthor@nospam.com (Thomas von Mistont)</author>
<pubDate>Fri, 13 Nov 2009 15:03:23 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.29</guid>
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						<title>Enhanced Blood Texrures</title>
<link>http://www.eck-gaming.com/download.php?view.28</link>
<description><![CDATA[--<br />v1.1<br />darken and retextered world and screen. Blood screen color changes depending on where you look.<br />--<br />This will increase the blood decal’s resolution size from 256 to 1024 and re-textures screen and world blood decals. I've made an alternate blood for screen to have less blood on the screen and have a more streamless appearance.<br /><br />--------------]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.8'>Other</category>
<author>N/A@nospam.com (dDefinder)</author>
<pubDate>Fri, 13 Nov 2009 14:50:57 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.28</guid>
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						<title>Increased Water Radiation</title>
<link>http://www.eck-gaming.com/download.php?view.27</link>
<description><![CDATA[This plugin will increase the water radiation throughout the Wasteland. For all those people out there that enjoy playing the game on higher difficulty levels it makes swimming across a river more hazardous.<br /><br />* Radiation level multiplier for deep water has been increased from 0,1 to 0,9.<br />* Radiation level multiplier for shallow water has been increased from 1,0 to 1,1.]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>Mathieu.Gendreau@nospam.com (MathieuG89)</author>
<pubDate>Fri, 13 Nov 2009 14:48:30 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.27</guid>
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						<title>Rathori's Fallout 3 Weaponry Overhaul 0.1b</title>
<link>http://www.eck-gaming.com/download.php?view.26</link>
<description><![CDATA[Desription:<br /><br />This mod balances ammo and weapon damage and prices to make sense (they don't make any in vanilla FO3). You will no longer be able to buy a Laser Pistol for a price of 4 plates of noodles, and your laser rifle shall no longer be weaker than hunting rifle.<br />Enemies that don't use conventional hand-held weapons (like robots, with their built-in lasers) will get a damage boost too.<br />=======<br />Details:<br /><br />This first beta increases damage of all energy weapons available in FO3, including Gatling Laser (though I didn't change it's class from Big Gun to Energy Weapon). Energy weapons and ammo (Microfusion Cell, Small Energy Cell, Electron Charge Pack) prices were increased too, to balance the game. Laser Rifle is no longer weaker than Hunting Rifle, Laser Pistol doesn't cost as much as 4 plate of noodles anymore, etc, etc.<br /><br />Robots have their energy energy weapons upgraded too, to a) prevent you form getting ammo too easily; b) make the game more challenging and fun.<br />=======<br />Future plans:<br /><br />1) I aim to rebalance heavy weapons very soon, then small guns, then melee and unarmed.<br />Maybe I'll do some work on armor too.<br />2) I also want to remove weapon damage dependency on player's skill, making skill-based accuracy penalty much more severe. Melee and unarmed weapons will still have skill-based damage penalty though. Even I if do this part, I'll probably release it as separate mod.<br />=======]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>N/A@nospam.com (Rathori)</author>
<pubDate>Fri, 13 Nov 2009 14:44:48 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.26</guid>
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						<title>Free Play Mod</title>
<link>http://www.eck-gaming.com/download.php?view.25</link>
<description><![CDATA[This mod allows you to play past the main quest no matter what choices you make.<br /><br /><br />For details and unresolved issues scroll down to the end of this file, but **beware of the spoilers**!<br /><br /><br /><br /><br />Beware of the malfunctioning airlock door! :p<br />I haven't found a better way to have it be open at the end of the animation of Project Purity's activation, yet. That's an issue on the list for fixing.<br /><br />If you or Sarah enter the code, you can watch the effects and the statue from all sides, sometime in between the cutscenes will play, and you are thrown back into the game and are blind. No, really, you are for a couple of seconds. ;) But soon the lights will go on again and you can walk out of the room and the building freely.<br /><br /><br />ATTENTION:<br /><br />Be aware that the timer that counts down to the destruction of Project Purity continues running even after you have entered the code. It's effects will play, but nothing else will happen.<br /><br /><br /><br />Funny facts and issues:<br /><br />- Yay! You can finally run around in Colonel Autumn's cool coat outside (if you killed him)! :) (I still love it! :p)<br />- If you let Colonel Autumn go, he will walk out of the rotunda, through the building up to it's exit (the one we all came in through before), but he'll just stand there without actually passing the door and has no dialogue after using "bat mq". His guards walk back to the door into the rotunda, but don't pass it. They will also not turn into enemies if you kill Autumn *after* letting him go if "bat mq" is applied at that point.<br />- Liberty Prime is still active outside, still shooting remnants of the Enclave military and other enemies to the BoS! If you attack him, he'll fry you! xD<br /><br /><br />]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>tesmods@nospam.com (DJ_Kovrik: http://forums.ag.ru/)</author>
<pubDate>Fri, 13 Nov 2009 14:37:01 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.25</guid>
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						<title>Slower Leveling Mod</title>
<link>http://www.eck-gaming.com/download.php?view.24</link>
<description><![CDATA[With this mod you need more XP to gain levels and also get less XP than a normal game for combat kills and other things. So you level up much much slower, giving the freedom to play slowly and not hit the level cap for a long time. All activites now get you less experience, lockpicking, combat kills etc etc. Discovery XP has been doubled to encourage you to go out and find more enemies and places to interact with to gain more XP.<br />Recommended difficulty - Very Hard or Hard, Vhard best as game way too easy as is.<br /><br />ifference between the mods Slower levelling and Slow levelling. Both use different iXPbumplevel values. Everything else is the same apart from this one attribute. Here is a quick rundown of the stat in question:<br /><br />Very Slow Levelling - iXPbumplevel 350<br />Slower levelling - iXPbumplevel 300<br />Slow levelling - iXPbumplevel 225<br />normal game - iXPbumplevel 150<br /><br />So Slower Levelling.esp requires twice as much XP for level gains (amount of XP required to get from one level to the level above) as normal game and 'Slow Levelling.esp' is a middle ground. BOTH files have the other XP tweaks where you get much less XP for all your actions.<br />Pick which esp you want to use and use ONLY that one.<br />]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>N/A@nospam.com (N/A)</author>
<pubDate>Fri, 13 Nov 2009 14:34:50 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.24</guid>
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						<title>Cross-Repair Armor Ver. 1.1</title>
<link>http://www.eck-gaming.com/download.php?view.23</link>
<description><![CDATA[This mod enables you to repair armor and clothing using their similar counter-parts that you previously were not able to. Such as the following...<br /><br />Enclave Armor - Tesla Armor<br />Power Armor - Outcast Armor<br />Pre-War Clothing - All genre's cross-repair<br />Wasteland Merc Armor - All variants cross-repair<br />Hats similar in style now cross-repair.<br />All unique items have been added to there respective FLST call lists.<br /><br />And lots more... Please see the complete list located in ArmorCrossRepair.txt.<br />]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>N/A@nospam.com (By Neclipse)</author>
<pubDate>Fri, 13 Nov 2009 14:31:49 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.23</guid>
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						<title>Better Pace Mod</title>
<link>http://www.eck-gaming.com/download.php?view.22</link>
<description><![CDATA[Mod Goal:<br /><br />To make it so that the game keeps a better pace. Especially in higher difficulty levels.<br />It will take you much longer to reach the level cap, so you can explore more and still feel rewarded rather than stuck in max level and with the world remaining static around you.<br />This also affects the progression of enemies you face, and overall makes the game experience better paced and better fitted to the huge ammount of content in the game.<br /><br /><br />This mod is fully save-compatible.<br />Ideal for use on HARD and VERY HARD difficulty, and combined with the Fallout3BetterBalanceMod.<br /><br />Works with saves and mods that don't touch the XP formulas, but for best results, start a new game.]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.6'>Gameplay</category>
<author>N/A@nospam.com (Aviram Gottfried (AKA Lightzy / TheMandrake))</author>
<pubDate>Fri, 13 Nov 2009 14:29:06 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.22</guid>
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						<title>Fallout 3 PDF Map Pack v2</title>
<link>http://www.eck-gaming.com/download.php?view.21</link>
<description><![CDATA[This pack contains two maps of the Fallout 3 game world in PDF format.<br /><br />The first is a Raster-based map pieced together from 35 screenshots of<br />the in-game Pipboy world map, and has been enhanced for greater clarity.<br />It is included here as a courtesy and reference for other map-makers.<br /><br />The second is a Vector-based map retraced from the high-res raster file.<br />It is designed to be printed out and annotated by hand as you play.<br /><br /><br />Usage:<br />------<br /><br />Because Fallout 3 only allows one in-game marker at a time, I needed<br />a paper map I could write on to mark places of interest, particularly<br />locks that need a skill of 100, so I could return later when my skill<br />was up. Also, special items that are nailed down like the Wonder<br />Meat Maker can be easily misplaced if you want to return days later.<br /><br />The vector map may be printed out at any resolution. If you happen<br />to have access to an industrial-sized plotter or large-format<br />printer, you can make posters at full quality.<br />I have tried to maintain as much whitespace  as possible, and have<br />used no black lines in order for notes to be made anywhere without<br />them being obscured.<br />If you only have an A4 printer, you can print it out across 2 or 4<br />sheets and tape them back together to get one large map.<br />You can also laminate the map and then use a fine-tip non-permanent<br />marker to make your notes. They'll come off with a damp cloth.<br /><br />Alternatively, you may be able to coax Acrobat or your preferred PDF<br />reader into attaching markers or notes digitally, quite useful if<br />you have a second PC, laptop or UMPC handy.<br /><br />The raster map may be preferred for its greater accuracy around<br />vague areas such as the river bed, or because it's easier to<br />establish position through familiarity. It should not be printed<br />any larger than 28cm x 28cm or you will lose fidelity.<br />It would be next to impossible to use this map for hand-made notes<br />since most of it is black.<br /><br /><br />Notes:<br />------<br /><br />Each screenshot of the world map was lens-corrected and skewed<br />individually to rectify the effects of the 3D nature of the in-game<br />pipboy screen. They were then arranged and masked piece-by-piece to<br />remove any obvious discrepancies across the seams.<br />It contains a set of (random) place markers which represents my progress<br />through the game, since I didn't start a new game to take the shots.<br /><br />The vector map is as accurate as I could make it. The grid is matched<br />to within a very small margin of error (derived from the original lens<br />warp), and all highways, A-roads and B-roads outside of the downtown<br />areas have been reproduced more accurately than in the previous<br />version of this map. Once again, all urban centres are marked<br /> in<br />accordance with the in-game map and only Megaton has been flagged<br />for reference.<br />]]></description>
<category domain='http://www.eck-gaming.com/download.php?list.4'>Maps</category>
<author>N/A@nospam.com (Xiphos.com.au)</author>
<pubDate>Fri, 13 Nov 2009 14:21:57 -0700</pubDate>
<guid isPermaLink="true">http://www.eck-gaming.com/download.php?view.21</guid>
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